WarEra

Factory Worker Profitability

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Formulae
Worker gross / PP gross = workerNet / (1 - incomeTax / 100)
Total bonus productionBonus = coreCountryProductionIfSpecializedItemMatches + matchingItemDepositOnly + eligibleIndustrialismPolicyForThatSameItem; multiplier = 1 + (productionBonus + workerFidelity) / 100
Output / PP outputPerPP = multiplier / itemProductionPoints
Direct paid PP / item directPaidPPPerItem = itemProductionPoints / multiplier
Revenue / PP batchRevenue = selectedSalePrice * multiplier; revenuePerPP = batchRevenue / itemPP
Input cost / PP batchInputCost = chainAwareRecipeCost * multiplier; inputCostPerPP = batchInputCost / itemPP
Owner profit / PP profitPerPP = (batchRevenue - batchInputCost - grossWage * itemPP) / itemPP
Owner profit / item profitPerItem = salePrice - chainAwareRecipeCost - (grossWage * itemPP / multiplier)
In-game benefit inGameBenefit = batchProfit = salePrice * multiplier - chainAwareRecipeCost * multiplier - grossWage * itemPP
Move payoff itemsToRecoverMove = concreteChangeCost / selectedSalePrice
Break-even sale breakEvenSale = chainAwareRecipeCost + (grossWage * itemPP / multiplier)
Max gross wage maxGrossWage = ((salePrice - chainAwareRecipeCost) * multiplier) / itemPP
Recipe inputs chainAwareRecipeCost = sum(inputQty * min(marketInputCost, bestRawProductionCost))
Value / PP base valuePerPPBase = selectedSalePrice / itemPP
Value / PP best valuePerPPBest = selectedSalePrice / directPaidPPPerItem = selectedSalePrice * multiplier / itemPP
Self-prod paid PP / item selfProdPaidPPPerItem = directPaidPPPerItem + sum(inputQty * inputSelfProdPaidPPPerItem)
Value / PP self prod valuePerPPSelfProd = selectedSalePrice / selfProdPaidPPPerItem

Countries

Income tax, specialization, and strategic resources by country.

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Country Income tax Specialized production Development Specialized Resources Population

Market prices

Current sell, buy, and reference prices, plus base PP value, best-locale PP value, and full self-production chain PP value.

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Item Sell Buy Ref Value / PP base Value / PP best Value / PP self prod

Best factory opportunities

Best item and location combinations ranked by owner profit per paid production point.

Item Location Income tax Gross wage / PP Owner profit / PP Owner profit / item Paid PP batch Sale price Batch revenue Batch input cost Cost / item Break-even check Batch wage In-game benefit Relocate payoff Relocate + change payoff Per-PP costs Bonuses Resource left Supply chain

Best country for each item

The strongest location for each item under the current wage and market assumptions.

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Item Best location Income tax Gross wage / PP Owner profit / PP Owner profit / item In-game benefit Batch revenue Batch input cost Cost / item Break-even check Batch wage Bonuses Resource left Inputs

Best item in each region

Best factory choice available inside each region right now.

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Location Best item Owner profit / PP In-game benefit Income tax Worker gross / PP Bonuses Resource left

Recipes

Production points and required inputs for each tradable item.

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Item Type Production points Required inputs Market input cost / item Chain-aware input cost / item
Testing

Selected player setup

Testing area for player-specific factory suggestions and change costs.

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Best factory setups

Candidate factory mixes for the selected player.

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Setup Factories to have Profit / current workload Delta vs current Gross worker fees Concrete cost Payback Factory changes Supply plan Resource risk Advice

Primary pass

Best raw-resource locations before any internal supply chain savings.

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Item Best location Income tax Gross wage / PP Profit / PP Profit / item In-game benefit Batch inputs Cost / item Break-even check Known API bonus Resource left Inputs

Product pass

Best product locations after comparing market inputs against your own raw production cost.

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Item Best location Income tax Gross wage / PP Profit / PP Profit / item In-game benefit Batch inputs Cost / item Break-even check Known API bonus Resource left Inputs